cc-arcade
Nine games above the prompt — Snake, Tetris, Doom, 2048, Minesweeper, Flappy, Pong, typing, Invaders — plus a pet fed by Claude’s work.
Claude Mods are plugins whose hooks are TypeScript functions running inside Claude Code itself: they draw games and dashboards above the prompt, guard tool calls and change what the interface shows, without spending tokens. This is the community catalog: 45 verified mods in 9 categories, one mod of the day chosen by your votes.
Nine games above the prompt — Snake, Tetris, Doom, 2048, Minesweeper, Flappy, Pong, typing, Invaders — plus a pet fed by Claude’s work.
No votes yet today. The first vote puts a mod on the board — go on.
Nine games above the prompt — Snake, Tetris, Doom, 2048, Minesweeper, Flappy, Pong, typing, Invaders — plus a pet fed by Claude’s work.
A first-person pixel-art shooting gallery above the Claude Code prompt, playable while Claude works.
Four arcade games — /racer, /breakout, /dino, /shooter — that react to Claude’s real edits, tests and commits.
Wild creatures appear above the prompt based on where your prompt leads; catch them and level a partner as Claude works.
The Chrome offline dinosaur game, above the Claude Code prompt.
Embeds real SDL programs — games, RetroArch, ScummVM — as pixel-graphics panels above the prompt; Claude can even play them.
The offline T-rex above the prompt, with an online leaderboard by X handle. /dino auto opens it whenever Claude starts working.
Replaces the Working spinner with an animated ASCII slot machine: pull the lever on submit, cash in when the turn completes.
Nine games above the prompt — Snake, Tetris, Doom, 2048, Minesweeper, Flappy, Pong, typing, Invaders — plus a pet fed by Claude’s work.
A first-person pixel-art shooting gallery above the Claude Code prompt, playable while Claude works.
Four arcade games — /racer, /breakout, /dino, /shooter — that react to Claude’s real edits, tests and commits.
Wild creatures appear above the prompt based on where your prompt leads; catch them and level a partner as Claude works.
The Chrome offline dinosaur game, above the Claude Code prompt.
Embeds real SDL programs — games, RetroArch, ScummVM — as pixel-graphics panels above the prompt; Claude can even play them.
A guided breathing animation above the prompt while Claude thinks — coherent, box, 4-7-8 or a physiological sigh — gone when the answer lands.
A 260K-parameter TinyStories transformer running inside Claude Code writes a short story above the prompt about whatever Claude is working on.
A btop-style live dashboard: context fill, tokens, cost, cache hits, rate limits, per-tool latency and subagents.
A live /context line under the prompt: context-window fill, growth per turn and turns left before auto-compaction.
Nine games above the prompt — Snake, Tetris, Doom, 2048, Minesweeper, Flappy, Pong, typing, Invaders — plus a pet fed by Claude’s work.
A first-person pixel-art shooting gallery above the Claude Code prompt, playable while Claude works.
Four arcade games — /racer, /breakout, /dino, /shooter — that react to Claude’s real edits, tests and commits.
Wild creatures appear above the prompt based on where your prompt leads; catch them and level a partner as Claude works.
The Chrome offline dinosaur game, above the Claude Code prompt.
Embeds real SDL programs — games, RetroArch, ScummVM — as pixel-graphics panels above the prompt; Claude can even play them.
A guided breathing animation above the prompt while Claude thinks — coherent, box, 4-7-8 or a physiological sigh — gone when the answer lands.
A 260K-parameter TinyStories transformer running inside Claude Code writes a short story above the prompt about whatever Claude is working on.
A btop-style live dashboard: context fill, tokens, cost, cache hits, rate limits, per-tool latency and subagents.
A live /context line under the prompt: context-window fill, growth per turn and turns left before auto-compaction.
/diff opens the session’s uncommitted changes in a pane beside the transcript, file by file, refreshed as Claude edits.
The security default for organizations: keeps managed hooks, prompt content, settings and tool policy out of reach of user-installed plugins.
Adds $.telemetry (log, mark) so any plugin can record an event as a first-party analytics row; sends nothing when analytics are off.
A mod is a Claude Code plugin whose hooks are TypeScript functions running inside Claude Code's own process. Mods can draw above the prompt, open panes, intercept tool calls and change what the interface shows, without spending a single token. They are early access: enable them with CLAUDE_CODE_ENABLE_FUNCTION_HOOKS=1 on Claude Code 2.1.269 or later. Read the install guide → This catalog lists 45 of them across 9 categories.