# Claude Mods (claudemods.ai) > An independent, community-voted catalog of Claude Mods: plugins for Anthropic's Claude Code that are built on function hooks (TypeScript running inside Claude Code's process). Every UTC day the community votes a Mod of the Day. Not affiliated with Anthropic. - Only function-hook mods are listed (a plugin with hooks/hooks.json naming a `modules` entry). Shell-hook plugins, skills and MCP servers are out of scope. - Mods are early access: they need CLAUDE_CODE_ENABLE_FUNCTION_HOOKS=1. Claude Code 2.1.269 or later is the minimum for anything that draws above the prompt; some mods (Storytime, claude-queue) need 2.1.272 or later, and each listing states its own minimum. - Every listing links to the mod's repository and says who made it; "verified" means a maintainer opened the repository and confirmed the hooks module. ## Definition A Claude Mod is a plugin for Claude Code built with function hooks: TypeScript functions running inside Claude Code’s process. Mods can render interface elements, maintain state and intercept events or tool calls within their permitted capabilities. Local interface rendering does not require model tokens; Claude usage and any additional model calls still have their normal costs. This early-access catalog uses Claude Code 2.1.269+ as its baseline; check each repository for its actual requirements. ## Guides - [What are Claude Mods (function hooks explained, FAQ, comparison with shell hooks, skills and MCP)](https://claudemods.ai/blog/what-are-claude-mods) - [What Claude Mods can do and which kind to install first](https://claudemods.ai/blog/why-claude-mods) - [The 10 best Claude Code mods (September 2026)](https://claudemods.ai/blog/top-10-claude-mods) - [How to play Tetris inside Claude Code](https://claudemods.ai/blog/play-tetris-in-claude-code) - [How to enable function hooks and install a mod](https://claudemods.ai/install) - [About the catalog, how mods are verified, contact](https://claudemods.ai/about) ## Machine-readable - [Full catalog (JSON, CC0 listing data)](https://claudemods.ai/api/mods.json) - [New mods and guides feed (RSS)](https://claudemods.ai/feed.xml) - [Sitemap](https://claudemods.ai/sitemap.xml) ## Pages - [All mods](https://claudemods.ai/mods) - [Mod of the day and hall of fame](https://claudemods.ai/mod-of-the-day) - [Submit a mod](https://claudemods.ai/submit) ## Categories - [Games — Playable games above the prompt for the minutes Claude spends working. Check each repository for requirements.](https://claudemods.ai/category/games) - [While You Wait — Breathing, stories, companions and ways to meet other humans who are also waiting on Claude.](https://claudemods.ai/category/while-you-wait) - [Dashboards & HUDs — Context, tokens, cost, quota and rate limits, live in the interface.](https://claudemods.ai/category/dashboards) - [Safety & Privacy — Redaction, budgets, guards and policies that keep a session in bounds.](https://claudemods.ai/category/safety) - [Memory & Context — Long-term memory, side chats and smarter context management.](https://claudemods.ai/category/memory) - [Workflow & CI — Pull requests, CI runs, deploys, queues and agent orchestration.](https://claudemods.ai/category/workflow) - [Interface & Rendering — Diagrams, timestamps, plain-language retells and other changes to what Claude Code shows.](https://claudemods.ai/category/interface) - [Built into Claude Code — Anthropic's own mods, source published, the reference for everyone else.](https://claudemods.ai/category/builtin) - [Starters & Other — Hello-world mods, changelogs and everything that fits nowhere else yet.](https://claudemods.ai/category/other)